Pacemaker

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Pacemaker

Pacemaker logbook icon

Logbook Entry

DICTAPHONE RECORDING, office of Dr. Ricci, February 12th, 1968.

Most of the time, even the majority of the time, the Zone makes a mess of everything. It's pure chaos out here. But sometimes, just sometimes, its eternal rearrangement creates something coherent, even useful.

This time around, it looks like those useful things are reconstructions of some of our own equipment and inventions, built back into something that's actually functional. They look and behave just like several early prototypes from our first LIM labs, but at the same time it's also as if they've been assembled clumsily, by a child, or by someone trying to understand how this technology works. Someone improvising. Someone learning. Here I am, trying first to understand LIM tech and then the Zone, yet sometimes I wonder if something inside it isn't also trying to learn about us.

Found In

Synopsis

This anomaly, appearing as a seething mass of amalgamated scientific equipment, will recharge your car's battery when parked within a few meters of it.

Trades

A charged pacemaker has a 3x3 inventory you can access. Transferring specific items will trigger the Pacemaker to shoot out one or more different items in its place. A fully-charged Pacemaker has enough power to do 45 trades. All items inserted into the Pacemaker count towards its maximum trades, even if the item doesn't have a corresponding trade. If more items are put into the Pacemaker than it has trades left, the extra items are not returned and thus lost. It is therefore advisable to never put more than a total of 45 items into a Pacemaker.

List of Pacemaker Trades
Items Put Into Pacemaker Items Received
Icon Item Name Number of Items Icon Item Name Number of Items
Anchor Energy Converter 1 Pressurized Cartridges 20
Anchor Radar 1 Peculiar Side Storage 2
Bioflare 1 Hand-Vac 1
Blowtorch 1 Dust Bunny 1
Carbonfiberglass 1 Olympium Fragment 1
Combustible Goldshell 1 Olympium Fragment 9
Conductive Goldshell 1 Chemicals 14
Corrodible Goldshell 1 Olympium Torch 1
Crude Flashlight 1 Explosives 3
Decal Kit:

Sketchy

1 Marsh Eggs 60
Dehydrated Goldshell 1 Dumpster Pearl (Unreliable 3x3) 1
Dumpster Pearl (Random 3x3) 1
Dumpster Pearl (Any 2x2) 1 Dumpster Pearl (Wet 2x2) 1
Dumpster Pearl (Any 2x3) 1 Dumpster Pearl (Wet 2x3) 1
Dumpster Pearl (Burned Out 3x3) 1 Secured Goldshell 1
Dumpster Pearl (Charged 3x3) 1 Hopped-up Hare 1
Dumpster Pearl (Cracked 3x3) 1 Sealing Kit 3
Dumpster Pearl (Oxidized 3x3) 1 Peculiar Resource Radar 1
Dumpster Pearl (Peculiar 3x3) 1 Peculiar Armored Panel 3
Dumpster Pearl (Unreliable 3x3) 1 Happy Hare 1
Dumpster Pearl (Wet 3x3) 1 Peculiar Hydro Generator 1
Peculiar Paddle Tire 1
Electrician's Kit 1 Peculiar Spare Tire 2
Electronics 1 Fabric 5
Flare Gun 1 Plasma Charger 1
Fuel Synthesizer (Full of Fuel) 1 Rubber 70
Jump Jacks 1 Peculiar Carbureted Engine 1
Large Fuel Can (Full of Fuel) 1 Rubber 40
Liberator 1 Canned Food 10
Light Replacement Kit 1 Bulb 1
Lightning Rod 1 Decal Kit:

Wood Panel

1
LIM Chip 1 Biolantern 1
LIM Magnet 1 Red Balloon 4
MRE 1 Plastic 4
Olympium Fragment 1 Peculiar Headlight 3
Paddle Tire 1 Decal Kit:

Shark Teeth

1
Plasma 1 Tree Candy 2
Puncture-Proof Tire 1 Scrapper 1
Red Balloon 1 Scrap Metal 1
Repair Putty 1 Random Paint 1
Secured Goldshell 1 Prybar 11
Side Battery (Fully charged) 1 Plasma 70
Side Floodlights 1 Peculiar Juke Jets 2
Side Fuel Tank (Full of Fuel) 1 Rubber 30
Swamp Coral 1 Glass Shards 2
The Auto Parker 1 Peculiar Nitro Boost 1
Thermal Vacuum 1 Peculiar Lead-Plated Door 1
ThermoSap Crystal 1 Gas Cylinder 1
Wishbone Goldshell 1 Plastic 17

(Sourced from user submissions)

Any items not included in trades table will not provide the player with a traded item and will instead return the original item placed into the Pacemaker.


Gallery

Pacemaker, as seen at night
Close up of a Pacemaker