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	<id>https://pacificdrive.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=0xbad1dea</id>
	<title>Pacific Drive Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/view/Special:Contributions/0xbad1dea"/>
	<updated>2026-05-06T20:06:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Olympic_Exclusion_Zone&amp;diff=947</id>
		<title>Olympic Exclusion Zone</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Olympic_Exclusion_Zone&amp;diff=947"/>
		<updated>2024-03-07T16:13:42Z</updated>

		<summary type="html">&lt;p&gt;0xbad1dea: Created page with &amp;quot;The Olympic Exclusion Zone, also casually referred to as &amp;quot;The Zone&amp;quot; is the setting of the game. It describes a massive area on the [https://en.wikipedia.org/wiki/Olympic_Peninsula Olympic Penisula] that was sealed off as a result of a secretive, possibly government-funded, research program into an ambiguous yet promising technology discovered, similar to US Government nuclear research programs from the 1950&amp;#039;s. See [https://en.wikipedia.org/wiki/Project_Y Los Alamos aka &amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Olympic Exclusion Zone, also casually referred to as &amp;quot;The Zone&amp;quot; is the setting of the game. It describes a massive area on the [https://en.wikipedia.org/wiki/Olympic_Peninsula Olympic Penisula] that was sealed off as a result of a secretive, possibly government-funded, research program into an ambiguous yet promising technology discovered, similar to US Government nuclear research programs from the 1950&#039;s. See [https://en.wikipedia.org/wiki/Project_Y Los Alamos aka &amp;quot;Project Y&amp;quot;].&lt;/div&gt;</summary>
		<author><name>0xbad1dea</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=The_Zone&amp;diff=946</id>
		<title>The Zone</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=The_Zone&amp;diff=946"/>
		<updated>2024-03-07T16:08:11Z</updated>

		<summary type="html">&lt;p&gt;0xbad1dea: Redirected page to Olympic Exclusion Zone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Olympic Exclusion Zone]]&lt;/div&gt;</summary>
		<author><name>0xbad1dea</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Junction&amp;diff=945</id>
		<title>Junction</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Junction&amp;diff=945"/>
		<updated>2024-03-07T16:06:22Z</updated>

		<summary type="html">&lt;p&gt;0xbad1dea: Created page with &amp;quot;A Junction is one of the destinations the player can either scan using one of the Antenna&amp;#039;s Scanner Charges while looking at the Route Planner, or drive through on their way to their desired destination.  == Junction Summary == This view shows a snapshot summary of the Junction, its conditions, potential hazards and their expected frequency, as well as buildings or vehicles and their loot density. File:Junction Summary Legend...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Junction is one of the destinations the player can either scan using one of the [[Antenna]]&#039;s [[Antenna|Scanner Charges]] while looking at the [[Auto Shop#Route Planner|Route Planner]], or drive through on their way to their desired destination.&lt;br /&gt;
&lt;br /&gt;
== Junction Summary ==&lt;br /&gt;
This view shows a snapshot summary of the Junction, its conditions, potential hazards and their expected frequency, as well as buildings or vehicles and their loot density.&lt;br /&gt;
[[File:Junction Summary Legend.png|thumb|alt=This screenshot shows the Legend for a Junction Summary, visible from the Route Planner.|This screenshot shows the Legend for a Junction Summary, visible from the Route Planner.]]&lt;br /&gt;
All properties below the two horizontal lines in the Summary view are [https://en.wikipedia.org/wiki/Procedural_generation#Modern_use procedurally generated].&lt;br /&gt;
&lt;br /&gt;
=== Junction Identifier ===&lt;br /&gt;
Every Junction has [https://en.wikipedia.org/wiki/Projected_coordinate_system#Grid_reference_encodings an identifier] given to it, that is one letter and one number, such as E5. These are similar, but not the same, to grid coordinates on maps, as the Letter is based off of the junctions position on the map in &amp;quot;regions&amp;quot; and the number is simply used to uniquely identify the junction in that &amp;quot;region&amp;quot;. For example, the player starts in The Auto Shop at E8, can move northwest to G1 then northwest again to G3, or northeast to F1 and northeast again to F3. &lt;br /&gt;
&lt;br /&gt;
=== Biome ===&lt;br /&gt;
Every Junction has a [[Biome]] that determines what the area looks like, the Anomalies that appear, and the possible resources the player might find. &lt;br /&gt;
The Biome for a Junction can be determined by the Junction&#039;s map icon, as well as the Biome icon that appears next to the Junction Identifier in the Summary view.&lt;br /&gt;
The Biome is also spelled out in the label just below the Junction Identifier in the Summary view. &lt;br /&gt;
&lt;br /&gt;
=== Junction Name ===&lt;br /&gt;
In the Upper Right corner of the Summary view is the Junction&#039;s Name. Some of these are notable and story-related, such as [[Sierram]], others are flavor but provide a hint to the type of map the player may encounter. These names can be shared with other Junctions, as they have similar (or the same) map layout.&lt;br /&gt;
&lt;br /&gt;
=== Conditions ===&lt;br /&gt;
Each Junction has up to four [[Conditions]] that are randomly generated. These modifiers affect how difficult a Junction, though some may make them easier (see [[Perpetual Stability]]).&lt;br /&gt;
&lt;br /&gt;
=== Route Analysis ===&lt;br /&gt;
Every Junction has randomly generated levels of certain elements that appear in the Route Analysis of the Junction Summary. These levels can vary from &amp;quot;NONE&amp;quot; or &amp;quot;MAX&amp;quot;.&lt;br /&gt;
The analyzed elements are:&lt;br /&gt;
* Atmospheric Shifts&lt;br /&gt;
* Anomaly Density&lt;br /&gt;
* Radiation Density&lt;br /&gt;
* Zone Storm&lt;br /&gt;
* Fuel Density&lt;br /&gt;
* Vehicle Density&lt;br /&gt;
* Building Density&lt;br /&gt;
* Resource Density&lt;br /&gt;
&lt;br /&gt;
The desirable elements are Fuel, Vehicle, Building, and Resource Density as these control the amount of vehicles and buildings you&#039;ll find, as well as the amount of resources. Note, even if Resource Density is NONE, this doesn&#039;t mean there are no resources anywhere in the Junction.&lt;br /&gt;
&lt;br /&gt;
== Hazards and Lootables ==&lt;br /&gt;
The final section of the Summary view shows the [[Anchors]], [[Anomalies]], and [[Lootables]] that the player may find in the Junction.&lt;br /&gt;
&lt;br /&gt;
[[File:Scannable Unknown Junction.png|thumb|alt=A screenshot showing the tooltip for an unscanned Exit Junction, viewed in the Route Planner, that a player can use a Scanner Charge to scan.|A screenshot showing the tooltip for an unscanned Exit Junction, viewed in the Route Planner, that a player can use a Scanner Charge to scan.]]&lt;br /&gt;
== Exit Junctions ==&lt;br /&gt;
These Junctions have [[Stable Exit]]s and can be used to complete a [[Run]]. The amount of [[kLIM]]&#039;s necessary to open a [[Gateway]] is shown in one of several places:&lt;br /&gt;
* their tooltip on the Route Planner&#039;s map&lt;br /&gt;
* in the Junction Summary, viewable in the Route Planner when hovering over the Junction&lt;br /&gt;
* on the Traveling screen when choosing the next Junctiono&lt;br /&gt;
* upon entering a Junction&lt;br /&gt;
* when viewing the [[ARC Device]] in the car&lt;br /&gt;
Typically, Exit Junctions are those that appear at the outer edge of how far you&#039;ve explored and unlock new Junctions after exiting through a gateway. They can appear as [[#Intermediate Junctions|Intermediate Junctions]] as well.&lt;br /&gt;
&lt;br /&gt;
== Intermediate Junctions ==&lt;br /&gt;
Early in the game, the player will start to unlock Junctions that require driving through other Junctions to reach them. These Intermediate Junctions are chained together to make a [[Run]]. Intermediate Junctions can also be Exit Junctions that the player can choose to open a [[Gateway]] in and end their run there, or they can choose to continue through a  toward their destination.&lt;br /&gt;
&lt;br /&gt;
== Non-Exit Junctions ==&lt;br /&gt;
Some Junctions do not have any [[Stable Exit]]s and cannot be used to complete a [[Run]]. These are &amp;quot;Intermediate Junctions&amp;quot; and show &amp;quot;NO STABLE EXITS&amp;quot; in the space where an [[#Exit Junction|Exit Junction]] shows the [[kLIM]]s needed to open a [[Gateway]].&lt;br /&gt;
&lt;br /&gt;
[[File:Scanned Non-Exit Junction (No Spoilers).png|thumb|alt=This Screenshot shows the Junction Summary, viewed in the Route Planner, for a simple, early game, Non-Exit Junction the player is likely to encounter. The Anomalies have been redacted to prevent spoilers. |This Screenshot shows the Junction Summary, viewed in the Route Planner, for a simple, early game, Non-Exit Junction the player is likely to encounter. The Anomalies have been redacted to prevent spoilers. ]]&lt;/div&gt;</summary>
		<author><name>0xbad1dea</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Junctions&amp;diff=944</id>
		<title>Junctions</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Junctions&amp;diff=944"/>
		<updated>2024-03-07T16:06:07Z</updated>

		<summary type="html">&lt;p&gt;0xbad1dea: Added redirect for Junctions to Junction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Junction]]&lt;/div&gt;</summary>
		<author><name>0xbad1dea</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=Lootables&amp;diff=943</id>
		<title>Lootables</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=Lootables&amp;diff=943"/>
		<updated>2024-03-07T16:04:39Z</updated>

		<summary type="html">&lt;p&gt;0xbad1dea: Added a Lootables page to catalog objects or locations that can be scavenged during a run.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lootables are vehicles or locations that appear in a Junction and can be scavenged for resources.&lt;/div&gt;</summary>
		<author><name>0xbad1dea</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=File:Junction_Summary_Legend.png&amp;diff=942</id>
		<title>File:Junction Summary Legend.png</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=File:Junction_Summary_Legend.png&amp;diff=942"/>
		<updated>2024-03-07T15:44:04Z</updated>

		<summary type="html">&lt;p&gt;0xbad1dea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This screenshot shows the Legend for a Junction Summary, visible from the Route Planner.&lt;/div&gt;</summary>
		<author><name>0xbad1dea</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=File:Scanned_Non-Exit_Junction_(No_Spoilers).png&amp;diff=941</id>
		<title>File:Scanned Non-Exit Junction (No Spoilers).png</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=File:Scanned_Non-Exit_Junction_(No_Spoilers).png&amp;diff=941"/>
		<updated>2024-03-07T15:34:10Z</updated>

		<summary type="html">&lt;p&gt;0xbad1dea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Screenshot shows the Junction Summary, viewed in the Route Planner, for a simple, early game, Non-Exit Junction the player is likely to encounter. The Anomalies have been redacted to prevent spoilers.&lt;/div&gt;</summary>
		<author><name>0xbad1dea</name></author>
	</entry>
	<entry>
		<id>https://pacificdrive.wiki/index.php?title=File:Scannable_Unknown_Junction.png&amp;diff=940</id>
		<title>File:Scannable Unknown Junction.png</title>
		<link rel="alternate" type="text/html" href="https://pacificdrive.wiki/index.php?title=File:Scannable_Unknown_Junction.png&amp;diff=940"/>
		<updated>2024-03-07T15:14:28Z</updated>

		<summary type="html">&lt;p&gt;0xbad1dea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This screenshot shows the tool tip for a junction viewed in the Route Planner that has not been scanned; the player can use a Scanner Charge to scan it.&lt;/div&gt;</summary>
		<author><name>0xbad1dea</name></author>
	</entry>
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